1、无厘头太空战役一条龙修改教程目录:1.创建新种族2.创建新船体3.创建新武器4.创建新关卡5.创建战场名字首先说的是这是综合我在网上找的修改方法,再加上自己的领悟所得的一条龙修改,你会看到大部分可能似曾相识嘛,无视吧。1.创建新种族:种族文件是在“游戏目录dataraces”下,一个txt文件对应一个种族,找一个你看好的种族,如rebel.txt,复制后再粘贴,然后把名字改成你想要的种族名,打开文件开始修改:configname = rebel #种族名字,改成你刚才的文件名,如刚才改成abc.txt的话,这里要改成abc#guiname = Rebelsguiname = 叛逆者 #游戏中显
2、示的中文名,随你喜欢怎么改,但引号不能去掉logo = rebels.jpgdebrisstartuv = 0debrisenduv = 32escapepodid = 3shield = circle_shield.dds#description = The rebels are a collection of species that once formed part of the galactic empire, but broke away due to the harsh demands of the empire for ever greater sacrifices in ter
3、ms of military commitment. The rebels reasoned that the only way to ever be free of a lifetime of military service for the glory of the empire was to dedicate their lives to fighting against them. As a result, todays modern rebel alliance contains the majority of the irony-resistant species in the g
4、alaxy.description = 叛逆者曾经是银河帝国的一部分,因帝国残酷苛刻的军事承诺而造成越来越大的牺牲,他们挣脱了帝国的掌控。叛逆者认为要想获得永远的自由,只有靠军事手段与他们曾经为之献身的帝国抗争到底。因此,现代反叛联盟包容了银河系中大多数的反抗物种。 #描述也可以随自己喜欢改。repairbotid = 3contrailid = 3music = rebellion_battle.oggshieldcollapseuv = 3defaultnames = warships #默认的战场名字文件名,最后在“游戏目录datashipnames”下新建一个txt文件作为你的新种族的
5、战场名字,如创建为abcname.txt,那么这里就改为abcnameguiid = 1lockable = 1 #是否需要解锁,1为需要用荣誉值解锁,0为不需要解锁unlockcost = 4000 #如果上面为1的话,这里就是解锁需要的荣誉值unlock_texture = Rebel Valkyrie Cruiser.ddsturretsturret_auto_v1 = rebel_turret_auto_v1.dds,turrets_rebel.dds,0turret_auto_v2 = rebel_turret_auto_v2.dds,turrets_rebel.dds,1turre
6、t_auto_v3 = rebel_turret_auto_v3.dds,turrets_rebel.dds,2turret_auto_v4 = rebel_turret_auto_v4.dds,turrets_rebel.dds,3turret_auto_v5 = rebel_turret_auto_v5.dds,turrets_rebel.dds,4turret_auto_v6 = rebel_turret_auto_v6.dds,turrets_rebel.dds,5turret_bull_v1 = rebel_turret_bull_v1.dds,turrets_rebel.dds,6
7、turret_bull_v2 = rebel_turret_bull_v2.dds,turrets_rebel.dds,7turret_bull_v3 = rebel_turret_bull_v3.dds,turrets_rebel.dds,8turret_bull_v4 = rebel_turret_bull_v4.dds,turrets_rebel.dds,9turret_las_v1 = rebel_turret_las_v1.dds,turrets_rebel.dds,10turret_las_v2 = rebel_turret_las_v2.dds,turrets_rebel.dds
8、,11turret_las_v3 = rebel_turret_las_v3.dds,turrets_rebel.dds,12turret_las_v4 = rebel_turret_las_v4.dds,turrets_rebel.dds,13turret_las_v5 = rebel_turret_las_v5.dds,turrets_rebel.dds,14turret_miss_v1 = rebel_turret_miss_v1.dds,turrets_rebel.dds,16turret_miss_v2 = rebel_turret_miss_v2.dds,turrets_rebel
9、.dds,17turret_miss_v3 = rebel_turret_miss_v3.dds,turrets_rebel.dds,18turret_miss_v4 = rebel_turret_miss_v4.dds,turrets_rebel.dds,19turret_miss_v5 = rebel_turret_miss_v4.dds,turrets_rebel.dds,19turret_pd_v1 = rebel_turret_pd_v1.dds,turrets_rebel.dds,20turret_pd_v2 = rebel_turret_pd_v2.dds,turrets_reb
10、el.dds,21tractor_turret_v1 = tractor_turret_v1.dds,turrets_rebel.dds,27tractor_turret_v2 = tractor_turret_v2.dds,turrets_rebel.dds,29turret_plasma_v1 = plasma_turret_v1.dds,turrets_rebel.dds,24turret_plasma_v2 = plasma_turret_v2.dds,turrets_rebel.dds,25turret_plasma_v3 = plasma_turret_v3.dds,turrets
11、_rebel.dds,26turret_ecm_v1 = rebel_turret_las_v1.dds,turrets_rebel.dds,10victory_messages #下面是战斗胜利后显示的话#0 = Today was a victory for the underdog, the little guy, the man in the street, the common man, and also I guess for you.0 = 今天的胜利属于所有的受压迫者、小家伙、街头流浪汉、普通人,我想也包含你。#1 = Another fantastic victory com
12、rade! That will teach them the power of the ordinary man in the space-battleship.1 = 同志们,又是一个了不起的胜利! 它将激励着太空战舰上的每一个人。#2 = Excellent, by blasting our enemies to atoms we have truly shown them that we will not partake in their bloodthirsty wars.2 = 非常好,把敌人打得稀巴烂将警告他们:我们不会束手待毙。defeat_messages #下面是战斗失败后显
13、示的话#1 = The rebel creed is to reward success rather than to punish failure. We will leave that to you. Here is a laser pistol with one charge. Dont make it too messy.1 = 叛逆者的信条是赏罚分明。我们要处理你。这里有一把上膛的激光枪。不要搞得太脏。#2 = This glorious revolutionary struggle was going so well until you came along. Remind us
14、again why we gave you a whole fleet to command.2 = 在你来之前,我们的革命斗争一直是光荣的延续。这再次让我们反思为何要把整个舰队的指挥权给你.#3 = Disaster! We would have achieved a more decisive victory for the revolution if we had just held a jumble sale and sold raffle tickets.3 = 灾难!看来我们只有靠义卖和销售彩票才能获得革命的彻底胜利了。crew #这个应该是驾驶员的名字。0 = Jack1 = C
15、onnor2 = Kyle3 = Luke4 = Owen5 = Cole6 = Diego7 = Blake8 = Ben9 = Hayden10 = Carter11 = Cody12 = Jesse13 = Colin14 = Wallace15 = Derek16 = Wesley17 = Bill2.创建新船体:船体文件是在“游戏目录datahulls种族名”下,一个txt文件对应一个船体,找一个你看好的船体,如Federation Eagle Cruiser.txt,然后到“游戏目录datahulls”下新建一个文件夹,名字为你新建的种族名如abc,然后把船体文件复制到这个文件夹下
16、,船体文件也要改名字,如把Federation Eagle Cruiser.txt改成def.txt,打开文件开始修改:configclassname = cruiser #船舰等级,fighter 为战斗机,frigate 为护卫舰,cruiser 为巡洋舰#name = Federation Eagle Cruiser hull #船体名字,改成你刚才的文件名,如刚才改成def.txt的话,这里要改成defguiname = 联邦鹰式巡洋舰船身 #在游戏界面里显示的名字,随自己喜欢吧#sprite = Federation Eagle Cruiser.dds #以下3项是读取该船舰模型的贴
17、图,不能随便改#damagetexture = Federation Eagle Cruiser_damaged.ddshulktexture = Federation Eagle Cruiser_hulk.ddswidth = 220 #宽度#height = 220 #高度,其实就是长度#powerproduced = 9 #固定的电力输出,可改动#cost = 160 #造价,可改动#racename = federation #种族名称,其实就是选哪个族才能用,改成你新建的种族名,如abcbonuses #这个是外壳的能力加成,可再增加的#0 = SPEEDBOOST,0.9 #速度增
18、加:90%1 = INTEGRITYBOOST,0.1 #船身完整度增加:10%2 = POWERBOOST,0.2 #电力输出增加:20%3 = SHIELDBOOST,0.01 #护盾增加:10%4 = ARMOURBOOST,0.01 #装甲增加:10%5 = COSTBOOST,-0.40 #费用增加:-40%,如果改成-0.50的话所需费用减半,不要超过1.00。runninglights #无研究=v=谁做做白老鼠?#0 = 53.00,245.00,200.00,2.00,11 = 202.00,245.00,200.00,2.00,02 = 93.00,3.50,200.00,
19、2.00,33 = 163.00,4.00,200.00,2.00,04 = 128.00,245.00,200.00,2.00,35 = 116.00,15.00,391.11,1.11,36 = 121.50,15.00,391.11,1.11,37 = 134.50,15.00,391.11,1.11,38 = 139.50,15.50,391.11,1.11,39 = 100.50,179.50,391.11,1.11,310 = 155.00,179.50,391.11,1.11,3engineglows #推进器的拖尾位置和长度宽度吧,大概= =a#0 = 64,273,16,40
20、,STANDARD #前两个数值是XY坐标,后两个是宽长#1 = 192,273,16,40,STANDARDtargets #这个没研究,谁来解说下?#0 = 144.75,199.50,0,1,137.50,192.00,152.00,207.00,1 = 150.00,132.50,1,1,143.00,123.00,158.00,139.50,SHIP_EMMITER_THIN,(damage_sprite_sparks-149.00-133.00),(damage_sprite_sparks-144.00-126.00),(damage_sprite_sparks-155.00-12
21、8.00),(damage_sprite_sparks-145.00-125.00),(damage_sprite_sparks-144.00-134.00),2 = 141.75,173.00,0,1,134.00,166.50,149.50,179.50,(damage_sprite_sparks-145.00-169.00),(damage_sprite_sparks-143.00-175.00),3 = 165.50,180.00,1,1,152.00,158.00,179.00,202.00,SHIP_EMMITER_LARGE,(damage_sprite_sparks-165.5
22、0-180.00),(damage_sprite_sparks-163.00-168.00),(damage_sprite_sparks-164.00-173.00),(damage_sprite_sparks-166.00-178.00),(damage_sprite_sparks-168.00-185.00),(damage_sprite_sparks-170.00-190.00),(damage_sprite_sparks-178.00-200.00),(damage_sprite_sparks-176.00-197.00),4 = 145.25,78.75,0,1,140.50,73.
23、50,150.00,84.00,5 = 191.50,128.00,0,1,178.50,113.00,206.00,162.50,6 = 133.50,37.50,0,1,121.00,20.00,146.00,55.00,(damage_sprite_sparks-133.50-37.50),(damage_sprite_sparks-130.00-34.00),(damage_sprite_sparks-135.00-33.00),(damage_sprite_sparks-139.00-39.00),(damage_sprite_sparks-133.00-39.00),(damage
24、_sprite_sparks-135.00-45.00),(damage_sprite_smoke-136.00-42.00),7 = 113.00,223.50,0,1,108.00,217.50,118.00,229.50,8 = 121.75,10.25,0,1,116.50,5.50,127.00,15.00,9 = 112.00,172.00,0,1,104.50,164.00,119.50,180.00,(damage_sprite_sparks-113.00-173.00),(damage_sprite_sparks-115.00-176.00),10 = 128.00,130.
25、25,0,1,122.00,124.50,134.00,136.00,11 = 131.25,152.75,0,1,120.00,140.00,142.50,165.50,(damage_sprite_sparks-125.00-152.00),12 = 112.00,84.00,0,1,101.00,68.00,123.00,100.00,(damage_sprite_sparks-112.00-84.00),(damage_sprite_sparks-113.00-89.00),13 = 85.00,161.00,1,1,78.00,153.00,92.00,169.00,SHIP_EMM
26、ITER_THIN,(damage_sprite_sparks-85.00-161.00),(damage_sprite_sparks-85.00-163.00),14 = 61.50,147.50,0,1,51.50,110.00,76.00,249.00,(damage_sprite_smoke-63.00-149.00),(damage_sprite_sparks-58.00-146.00),15 = 113.75,109.25,0,1,105.50,103.00,122.00,115.50,(damage_sprite_smoke-113.00-109.00),16 = 141.00,
27、109.00,0,1,132.00,102.00,150.00,116.00,17 = 112.50,194.00,1,1,100.00,181.00,125.00,207.00,SHIP_EMMITER_LARGE,(damage_sprite_sparks-112.50-194.00),(damage_sprite_sparks-108.00-197.00),(damage_sprite_sparks-114.00-199.00),(damage_sprite_sparks-115.00-194.00),(damage_sprite_sparks-111.00-192.00),18 = 9
28、0.50,190.50,0,1,83.50,181.50,97.50,199.50,(damage_sprite_sparks-89.00-191.00),(damage_sprite_sparks-92.00-192.00),(damage_sprite_smoke-89.00-193.00),(damage_sprite_sparks-85.00-190.00),19 = 80.75,205.75,0,1,77.00,199.50,84.50,212.00,20 = 191.50,219.00,0,1,180.00,165.50,206.00,247.00,(damage_sprite_s
29、moke-191.00-222.00),21 = 107.25,134.25,0,1,100.50,125.00,114.00,143.50,(damage_sprite_sparks-107.00-136.00),(damage_sprite_sparks-104.00-137.00),22 = 138.00,61.00,0,1,133.00,56.50,143.00,65.50,23 = 175.25,209.25,0,1,171.50,204.50,179.00,214.00,24 = 120.00,60.00,0,1,115.50,55.50,124.50,64.50,slots #这
30、个就是重点了,咱们的炮塔和配件槽,可以增加炮台,建议用3DM速改组的船体修改器,方便又直观0 = 128.00,17.00,TURRET,(111.00-24.00),(145.00-24.00),1 = 108.00,46.00,TURRET,2 = 148.00,46.00,TURRET,3 = 128.00,173.50,STANDARD,4 = 128.00,110.00,TURRET,(118.00-101.00),(138.00-101.00),5 = 111.50,140.50,STANDARD,6 = 144.50,140.50,STANDARD,7 = 128.00,78.00,TURRET,8 = 83.00,175.00,TURRET,(81.00-166.00),(91.00-160.00),9 = 173.00,175.00,TURRET,(175.00-166.00),(165.00-160.00),10 = 63.00