1、8乘8点阵贪吃蛇源代码/writer: neolone/bug:当蛇身全部在第二列上时,第四列会同时显示/问题1:蛇的最大长度是33,因为51存储空间不足了,其实可以用一位uchar存储两个数,用它/的十位个位就行/问题2:随着蛇的增长速度会减慢,因为每显示一节就会delay(2),这样就会增加时间,可以把151行的延时做成随length增加减少的量/我懒得改了,如果你改好的话希望发一份到我邮箱lllllbbbbbsz,在此先谢过了#include #include #define uchar unsigned char#define TRUE 1#define FALSE 0#define
2、MAX_LENGTH 33 /* max length of snake nodess */#define GAME_SPEED 100 /* game speed */#define UP 1#define DOWN 2#define LEFT 3#define RIGHT 4sbit KEY_UP=P23; /*定义按键*/sbit KEY_DOWN=P21;sbit KEY_LEFT=P26;sbit KEY_RIGHT=P22;sbit START=P27;unsigned char zong8=0x1,0x2,0x4,0x8,0x10,0x20,0x40,0x80; /点阵 P0=z
3、ongk就能让k位为高unsigned char green8=0x7f,0xbf,0xdf,0xef,0xf7,0xfb,0xfd,0xfe;unsigned char red8=0x7f,0xbf,0xdf,0xef,0xf7,0xfb,0xfd,0xfe;/* data structure */struct Point uchar x, y;struct Snake struct Point nodesMAX_LENGTH; uchar length; uchar direction; uchar live; snake;struct Food struct Point position
4、; uchar exist; food;int /*score=0,*/lastx,lasty,keyCode,keyCode2,sp=10,l;uchar left=0,top=0,right=7,bottom=7;/* functions declaration */void init(void);void gamePlay(void);/void close(void);void drawWall(void);void createFood(void);void drawFood(void);void drawSnake(void);/void drawScore(void);uchar
5、 touchWall(void);uchar touchSelf(void);void gameOver(void);void moveSnake(void);int oppositeDirection(int keyCode);int foodEat(void);void expandSnake(void);void select(void);uchar getKey(void);/*-*/void main() init(); l=1; while(l) gamePlay(); /close(); gameOver();void delay(uchar z) uchar x,y; for(
6、x=z;x0;x-) for(y=110;y0;y-) ;void delay_50us(unsigned char t) unsigned char j; for(;t0;t-) for(j=19;j0;j-);void init() snake.nodes0.x=3; snake.nodes0.y=3; snake.nodes1.x=4; snake.nodes1.y=3; snake.length=2; snake.live=1; snake.direction=UP; /score=0; food.exist=0; srand(5);/*sui ji shu fa sheng qi*/
7、*void close() while(1) P0=0xff; P1=0x0; */void gamePlay() int d; uchar keyCode; while(START); /等待按开始键 while(TRUE) /drawScore(); if (touchWall() | touchSelf() gameOver(); return; if (!food.exist) createFood(); food.exist=1; for(d=0;d(sp*36);d+) drawFood(); drawSnake(); keyCode = getKey(); lastx=snake
8、.nodessnake.length-1.x; lasty=snake.nodessnake.length-1.y; if (!oppositeDirection(keyCode) snake.direction = keyCode; moveSnake(); if (foodEat() food.exist = FALSE; /score += 10; expandSnake(); uchar getKey() if(!KEY_UP) delay_50us(2); if(!KEY_UP) return UP; if(!KEY_DOWN) delay_50us(2); if(!KEY_DOWN
9、) return DOWN; if(!KEY_LEFT) delay_50us(2); if(!KEY_LEFT) return LEFT; if(!KEY_RIGHT) delay_50us(2); if(!KEY_RIGHT) return RIGHT; return snake.direction;/什么都没按void createFood() int i;label: food.position.x=(int)rand()%8); food.position.y=(int)rand()%8); for(i=0;i=snake.length-1;i+) if(snake.nodesi.x
10、=food.position.x&snake.nodesi.y=food.position.y) goto label; /food.position.x=1; /food.position.y=1;void drawFood() P0=zongfood.position.x; P1=greenfood.position.y; delay(2); P0=0; P1=0xff;void drawSnake() int j; for(j=0;j=snake.length-1;j+) P0=zongsnake.nodesj.x; P3=redsnake.nodesj.y; delay(2); P3=
11、0xff; P0=0; uchar touchWall() uchar x1=snake.nodes0.x; uchar y1=snake.nodes0.y; if(x1right|y1bottom) return TRUE; else return FALSE;uchar touchSelf() uchar i; for (i=3;i=0;k-) snake.nodesk+1.x=snake.nodesk.x; snake.nodesk+1.y=snake.nodesk.y; if(snake.direction=UP) snake.nodes0.y-=1; else if(snake.di
12、rection=DOWN) snake.nodes0.y+=1; else if(snake.direction=LEFT) snake.nodes0.x-=1; else if(snake.direction=RIGHT) snake.nodes0.x+=1; else ;int oppositeDirection(int keyCode) if(keyCode=UP&snake.direction=DOWN) return 1; else if(keyCode=DOWN&snake.direction=UP) return 1; else if(keyCode=LEFT&snake.dir
13、ection=RIGHT) return 1; else if(keyCode=RIGHT&snake.direction=LEFT) return 1; else return 0;int foodEat() if(snake.nodes0.x=food.position.x&snake.nodes0.y=food.position.y) return 1; else return 0;void expandSnake() if(keyCode=UP) lastx-=1; else if(keyCode=DOWN) lastx+=1; else if(keyCode=LEFT) lasty-=1; else if(keyCode=RIGHT) lasty+=1; else ; snake.nodessnake.length.x=lastx; snake.nodessnake.length.y=lasty; snake.length+;以下是测试效果图