欢迎来到冰点文库! | 帮助中心 分享价值,成长自我!
冰点文库
全部分类
  • 临时分类>
  • IT计算机>
  • 经管营销>
  • 医药卫生>
  • 自然科学>
  • 农林牧渔>
  • 人文社科>
  • 工程科技>
  • PPT模板>
  • 求职职场>
  • 解决方案>
  • 总结汇报>
  • ImageVerifierCode 换一换
    首页 冰点文库 > 资源分类 > DOCX文档下载
    分享到微信 分享到微博 分享到QQ空间

    外文翻译3D 游戏引擎技术开发的研究.docx

    • 资源ID:13130637       资源大小:23.66KB        全文页数:10页
    • 资源格式: DOCX        下载积分:5金币
    快捷下载 游客一键下载
    账号登录下载
    微信登录下载
    三方登录下载: 微信开放平台登录 QQ登录
    二维码
    微信扫一扫登录
    下载资源需要5金币
    邮箱/手机:
    温馨提示:
    快捷下载时,用户名和密码都是您填写的邮箱或者手机号,方便查询和重复下载(系统自动生成)。
    如填写123,账号就是123,密码也是123。
    支付方式: 支付宝    微信支付   
    验证码:   换一换

    加入VIP,免费下载
     
    账号:
    密码:
    验证码:   换一换
      忘记密码?
        
    友情提示
    2、PDF文件下载后,可能会被浏览器默认打开,此种情况可以点击浏览器菜单,保存网页到桌面,就可以正常下载了。
    3、本站不支持迅雷下载,请使用电脑自带的IE浏览器,或者360浏览器、谷歌浏览器下载即可。
    4、本站资源下载后的文档和图纸-无水印,预览文档经过压缩,下载后原文更清晰。
    5、试题试卷类文档,如果标题没有明确说明有答案则都视为没有答案,请知晓。

    外文翻译3D 游戏引擎技术开发的研究.docx

    1、外文翻译3D 游戏引擎技术开发的研究附 录一、英文原文: 3D game engine technology developed by researchersXie Jingming(Guangzhou Panyu Polytechnic College of Software Engineering, Guangzhou Panyu 511483)Abstract: The game engine is the core of the game development technology, development is difficult and costly. In order to b

    2、etter develop the game talent, according to the characteristics of teaching the game, made specifically for teaching game development engine platform, the platform was designed with the general framework of the game engine, the game engine has a major functional characteristics, is a commercial game

    3、 engine shrink abbreviated version of the game engine technology for the accumulation of experience and teaching the game provides a feasible method of operation.Keywords: game engine; engine framework; Game Training; games teaching modeCLC: TP311.5 Document code: A1 .IntroductionAt present, Chinas

    4、game industry is in a period of rapid development, according to International Data Corporation (IDC) report shows that in 2008 the financial crisis, Chinas online game market is still actual sales revenue reached 18.38 billion yuan, an increase of 76.6% compared to 2007, on the contribution related

    5、industries reached 47.84 billion yuan, forecast to 2013, Chinas online game actual sales income will reach 39.76 billion yuan. In recent years, actively support the development of animation industry, Shanghai, Hangzhou, Chengdu, Guangzhou, Shenzhen and other places have introduced a series of polici

    6、es to fightMaking the citys animation capital. Guangzhou as the national development of online games and cartoon industry base, the animation industry in 2008 exceeded 10 billion yuan output value, accounting for about 1/5.With the increasing demand for the players, the game uses the technology beco

    7、mes more complex, which gives the game industry has brought great challenges. Game development game engine provides the main technical framework that enables developers to be able to focus on the gameplay and content. A good game engine can effectively improve the efficiency and robustness of game d

    8、evelopment, accelerate time to market. Although the game industry has been rapid development in recent years, but for development time, technical difficulty and research and development costs and other factors to consider, most of the enterprises of the game to take direct way to buy the game engine

    9、. Selectable game engine room while not large, the lack of mature self-developed domestic commercial game engine, game engine foreign companies licensing fees of up to hundreds of million to domestic game companies brought greater economic burden. Therefore, in order to grasp the core of the gaming

    10、industry Technology to reduce the cost of training personnel game and avoid similar to other development actors foundry industry, China should increase the game engine core technology research efforts.2 .game engine development statusFrom the early 1990s, Europe and other developed countries began t

    11、o develop the game engine, the current world leader in research and development level of the famous game engines such as Quake III, Unreal Tournament, LithTech, Source, BigWorld, CryENGINE2 etc from the U.S. and Europe game company. Domestic Only Perfect, target software, graffiti software game engi

    12、ne with a handful of companiesR & D capabilities, but mainly for personal use. Domestic colleges and universities in the game engine research in the field is relatively weak, still in the initial exploration phase.3. game engine general frameworkGame engine has evolved into a plurality of sub-system

    13、s together constitute a complex platform. Current mainstream 3D game engine in functionality and performance despite its advantages, but their classification framework and main modules are similar. Figure 1 according to the level of the game engine to summarize the main components. Figure 1 game eng

    14、ine game engine hierarchy is determined by the lowest level of resource management, network engine, I / O library and graphics math library composed of four parts, mainly for dealing with platform dependent components. Including resource management to manage game resources, provides memory allocatio

    15、n and release, in the case of limited memory resources properly scheduling; math library provides 3D graphics data structures, such as vectors, matrices, quaternions, line, plane, etc., and the corresponding operations, such as matrix transpose, inverse, etc.; networking engine interactive two kinds

    16、 of LAN and the Internet, data communication solutions, concurrent users, system management, billing and props issues; I / O library provides keyboard, mouse, joystick, and other peripheral input devices.The second layer of the game engine by the physical engine, and sound renderer engine of three p

    17、arts. Which provides game physics engine on the one hand between the world of objects, objects and collision detection between scenes and mechanical simulation, simulation of the movement of objects on the other hand offers; renderer provides a realistic image, including graphics, textures, models a

    18、nd animation rendering, lighting and material handling, LOD management, etc., is one of the core game engine; sound engine provides audio, voice and background music. The third layer is the game engine by the entity module, animation system, scene management and effects support four parts. Which ent

    19、ity module objects in the game world as a common abstract data structures, providing relevant operating; animation system provides gradual animation, skinning skeletal animation; scene management organizations in the outdoor game objects (indoor) location and related features; support the provision

    20、of special effects and natural particle system simulation (such as watermarks, rain, smoke, etc.), the game screen is more beautiful.The fourth layer of the game engine by a specific type of game the two components and AI components, mainly for logic control. Wherein the particular type of game-rela

    21、ted components to provide specialized application-specific processing method such as FPS, SLG, RPG game component;AI provides running game logic processing, the use of intelligent technology to improve gameplay.Game engine on the fifth floor by the control logic framework, games and game development

    22、 tools GUI consists of three parts, mainly for supporting the development of the game. Wherein the control logic framework for different types of games, provide the appropriate framework for the game engine to integrate the various sub-modules.Game development tool includes level editor, scene edito

    23、r, particle editor, material editor, DCC software plug-ins and other auxiliary development tools.4. game engine discussions of key technologiesGame engine technology covered by many, as computer hardware, software and network technology continues to develop, especially graphics and computing hardwar

    24、e to improve processor performance, the game engine will further towards the direction of realism to create games for gamers provide a more realistic graphics, object movement and behavior experience. Dynamic real-time computing is one of the hot spots, such as real-time rendering, real-time collisi

    25、on detection. To improve computing performance, in addition to parallel computing, multi-threading technology, a large number of advanced algorithms have been proposed, the following were the main industry on the current research focus of several discussions:(1)Rendering engine is the game engine is

    26、 the most complex components, whose role is to efficiently display a clear picture, it is powerful or not directly determine the final output quality, often require time and processing resources in limited circumstances, to meet the players on the graphics quality requirements, there is the famous o

    27、pen source rendering engine OGRE, Irrlicht, etc., usually when developing DirectX and OpenGL as the underlying API. Accurately simulate the real world takes a lot of computing shape, 3D games using real-time rendering quality goal is to do more and more like photos, enhance the games realism. Additi

    28、on to the usual cut frustum pick, pick block cut, material level of detail LOD management, from front to back rendering technology, but also through real-time ray tracing, multi-threaded rendering technology, 64-bit high dynamic range rendering HDR, dynamic shadow volume, per-pixel lighting and othe

    29、r technical means comprehensive implementation. 1999 NVIDIA GPU proposed concept is implemented in the GeForce 256 hardware transform and lighting calculations, and introduced real-time rendering Cg language. Both Microsoft and 3D Labs were also introduced HLSL and GLSL language.These real-time rend

    30、ering language development, which greatly facilitates the work of the game graphics computing.(2) physics enginePhysics engine is to give the objects physical properties make it a movement, rotation and collision realistic objective world of the law, especially for fluid handling, rigid body and clo

    31、thing fabric sports complex physics simulations do dedicated support and optimization. Currently there are well-known physics engine Havok and PhysX, physical computing and processing power has been recognized by the industry, has received the support of more than 400 games, in addition to the more

    32、famous open source engine with ODE, Tokamak and so on. The research focuses on the physics engine world physics modeling and collision detection two fields, including physics world including soft body and rigid two parts, pre-technical and more focused on the rigid body simulation, the current hot s

    33、pot is a soft body simulation, such as soft fabrics and simulation of the surface. The hot spot is the real-time collision detection collision detection, the studys focus on discrete collision detection algorithms and collision detection based on object space. 2005 NVIDIA released its first physical with hardware acceleration compu


    注意事项

    本文(外文翻译3D 游戏引擎技术开发的研究.docx)为本站会员主动上传,冰点文库仅提供信息存储空间,仅对用户上传内容的表现方式做保护处理,对上载内容本身不做任何修改或编辑。 若此文所含内容侵犯了您的版权或隐私,请立即通知冰点文库(点击联系客服),我们立即给予删除!

    温馨提示:如果因为网速或其他原因下载失败请重新下载,重复下载不扣分。




    关于我们 - 网站声明 - 网站地图 - 资源地图 - 友情链接 - 网站客服 - 联系我们

    copyright@ 2008-2023 冰点文库 网站版权所有

    经营许可证编号:鄂ICP备19020893号-2


    收起
    展开